Welcome to Daniel Hansen

Vessels Of Decay
Vessels Of Decay
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Published
June 19, 2025
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About Project

I worked as the sound designer for Vessels of Decay, where I was in charge of creating the entire soundscape of the game. This included designing all of the sound effects and ambient audio, from creepy environmental textures to creature sounds and interactive elements. I also helped implement everything directly into the game, making sure the audio felt responsive and immersive throughout the player experience. It was a hands on role that blended creativity with technical problem solving, and I collaborated closely with the rest of the team to bring the game’s atmosphere to life through sound.

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